MATTHEW HORNBOSTEL'S SOFTWARE

I've used Adventure Maker, Flash, Blender, XNA, and other tools to create interactive content. Some of these are full-fledged games, others are more like virtual tours that you can explore. Some of them are on websites in my web network other than Hornbostel Media.


URUCONTINUES.COM

This is my website showcasing the pinnacle of the Myst series, Uru. The website offers a casual overview of the game, as well as some of my Myst fan content, including a fangame(Sehv T'devokan), a virtual tour(Riven: The Seventh Isle) and views of several worlds I'm creating which you'll be able to play in Uru: Complete Chronicles and in the upcoming open source version of Uru. This site is well worth checking out if you're into fantasy, adventure, or puzzle games, or quality artwork!

Traveler's Enigma

"Traveler's Enigma", is a very large and ambitious original work, with a panoramic interface, custom inventory and hint guide systems, and loads of gorgeous ambient music (courtesy of Iain Morland), many computer-generated environments, and a large volume of integrated animation. It is its own world, with its own history and its own unsettling and disturbing "reality", which becomes increasingly peculiar the more it is uncovered. It is also fairly controversial in its internally-conflicted synthesis of political, spiritual, and philosophical expression. I have been working on "Traveler's Enigma" for about three years now. I've put many hundreds of hours of work into it and it is probably one of the most impressive adventure games ever made for under $1000.

Isola, an iphone adventure title, which will be released after ""Traveler's Enigma", probably around 2010.


Miniature Miniature Golf - another iPhone game on the drawing board. Imagine a miniature golf game where all the graphics on all the courses are done with high-quality miniatures. That's pretty much what this game will be.


Jungle Cavern is my individual project for an Interactive Game Design course. It was designed as a hybrid of surreal visuals and exploration with FPS gameplay. I wasn't able to make it into a single fully functional game but I do have a lot of pieces - a video cutscene, two playable levels, and an extensive gallery of concept art. I'm currently revising one of the Jungle Cavern levels and making it into an environment for Uru. Check Urucontinues.com for images and video of that project.

BATTLESHIP

A little Javascript Battleship game, I redid the graphic icons so it looks a little better than the original version. Unlike other stuff on this page, this little game is embedded in your web browser and you won't need to install anything to play it.

Flash Mental Illness Project

An impressive 3d multimedia presentation done in Flash, regarding 3 common mental disorders - specifically, 3 that I have (and therefore have some personal interest in).

Flash Houston Oil Industry Project

Some great 3d work, various animations, dynamic text, cool transitions. Done for a UH class. I ran out of time so I sort of rushed the audio work but most everything else in this is pretty well done.

3d XNA game mod

I created a mod for the default 3d game sample in XNA. I replaced the UFOs with a larger number of metal spaceships that I modeled and textured. Basically, this is a mini action/arcade game where you have to shoot down enemy craft with a missile turret. Arrow keys aim the turret and the spacebar fires.

Right-click here to download the game as a zip file. Once you've downloaded it, unzip, install and play. Enjoy!

Virtual Church

Right-click the image link below to download my "Virtual Church" app which I did as a previsualization for Pastor Jackson. It was an early freelance job, and it turned out well. The 3d model for this multimedia project had over 3 million polygons, and the size of the explorable area is immense. More pics and details regarding the making of this virtual tour are available on the CONTRACT page.

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